IYPA App «I, you, peace, architecture»


  • Introducing Built Environment to Children through an intelligent gaming application

  • Sara Berahman | Postdoc, Built Environment, Eindhoven University of Technology

  • Member of the research and production team at Daarvak Publishing

  • Amin Soleimani Najafabadi |  Member of the research and production team at Daarvak Publishing


Initiatives to involve children in assessing and planning their local environments are very common in studies of environmental psychology (Chawala & Heft, 2002). Numerous countries around the world have implemented systematic, regular, and ongoing educational programs that encourage individuals to develop an awareness of their physical and built environments, as well as sensitivity toward spatial perception. These programs aim to cultivate a consciousness of urban life and architecture (Gozen & Acer, 2012). The importance of universal access to education, fostering global communication among children, promoting familiarity with diverse cultures and architecture, and recognizing the growing role of technology in children›s lives cannot be overstated. In light of these factors, there is an opportunity to develop an educational application that provides an engaging environment for children and enhances their awareness of the world around them. Drawing inspiration from literature, which bridges art (including architecture) and technology, this research aims to introduce an accessible and user-friendly application that utilizes modern technology and the power of fiction to educate children about their surroundings.

Aim, Target, and Users of the Research

The primary objective of IYPA App is to develop an intelligent application that offers a suitable and accessible platform for children worldwide to comprehend, implement, and design their built environment. This process aims to foster knowledge sharing and acquaint children with diverse perspectives from their peers, while also providing access to specialized educators who can help them gain insights into different cultures and enhance their problem-solving abilities. Given the broad scope of the built environment, which encompasses various topics ranging from furniture design to urban planning, the game provides children with an opportunity to explore a diverse array of design concepts.